Explode Enemy with hitTest
Set the x,y Position
We'll need to create a MovieClip instance name we can reference in order to modify any of the new explosion's properties. I'll call this instance ex:
Set the X and Y position of ex equal to the X and Y position of enemy:
And now is the perfect time to increment the exCount variable so any new copies of explosion won't replace the current one:
Test it out..... we're getting closer: