Fire Weapons with Key.addListener

Create the "fire" Function

Create a new function called fire, which we'll use to attach a laser each time the space bar is pressed:

Increment a variable called lCount (that's the letter "l" for "laser", not the number "1") and attach an instance of laser:

Create a MovieClip label called laser we can target:

Set laser._x equal to ship._x, and do the same with the Y positioning:

Oh, and let's not forget to declare lCount: